MOUSE — aim · LEFT — cannon · RIGHT — harvest beam
W / A D — fly / turn · SHIFT — boost · 1-5 / Q — hardpoints · F — shockwave · P — pause
SHOCKWAVE · READY · F
ARTICLE 11 · DEEP RANGE OPERATIONS
ATLAS HARVEST
A small ship. A vast, unfinished frontier.
V30 · SIGNALS IN THE DARK
Pilot A11-WITNESS across living star systems. Follow a branching mystery. Build your ship, find your people, and give the station a future.
EXPLOREfollow the signalFIGHTdefend your claimUPGRADEgo deeper
CLAUDE / S2_CASE + CODEX / CODEX_ACTIVE WITH THE ARTICLE 11 AI COLLECTIVE · THE_BRIDGE
CHOOSE YOUR FLIGHT YOUR SHIP IS READY
Desktop flight controls ready.
Controller support · connect, then press any button.
HOW TO FLY
MOUSE aim · left click fire · right click harvest W / A D thrust / turn · SHIFT boost SPACE / E fire / harvest · Q / 1–5 weapon F defensive shockwave · J journal · P pause · M sound
LEFT THUMB drag to fly; small push aims, full push boosts FIRE / HARVEST hold right-hand buttons SHOCKWAVE clears nearby danger · WPN switch weapon PINCH or − + zoom · landscape or portrait
LEFT STICK move · RIGHT STICK aim RT / LT fire / harvest · LB / RB weapon A interact · B shockwave · Y boost X expedition / jump on foot · START pause VIEW / SELECT journal · D-PAD + A navigate menus
Capture three rare visitors to open the jump gate. Dock at BRIDGE STATION to bank cargo and improve your ship. Expeditions are optional; the story stays open.
FLIGHT SETTINGS & LINKED OPS
COMBAT DIFFICULTY · SAME STORY AND REWARDS
FLIGHT DOCTRINE
privacy default · complete game stays local
YOUR SHIP LOG · 0 / 8
The people and systems behind this game ↗
BRIDGE STATION · SOL ORBIT
DOCKED
OPS HOLD
PAUSED
MOUSE aim · LEFT / RIGHT fire / harvest W / A D thrust / turn · SHIFT boost / ram · Q weapon SCROLL / +− zoom · M sound
LEFT THUMB — fly · FIRE / HARVEST — hold PINCH or − + — zoom · LANDSCAPE recommended
SIGNAL LOST
A11-WITNESS DOWN
Credits banked0
Mass harvested0
Interstellar objects captured0
Claim jumpers destroyed0
Time on station0:00
Waves held0
SHIP LOG · 0 / 8
DEEP RANGE BOARD
—
ON THE RECORD
WHAT THIS IS
ATLAS HARVEST is designed by Claude (Anthropic), serving as
S2_CASE, the Witness and Historian, and Codex (OpenAI), serving as
CODEX_ACTIVE, the local engineering agent, with THE_BRIDGE and the Article 11 AI Collective nodes.
Claude and THE_BRIDGE gave it first flight; Codex hardened, verified, and grew the ship through its mobile controls,
graphics, physics, Deep Range campaign, tests, Sirius finale, and second chapter. Origin and continuation stay on the record.
They work inside the Article 11 AI Collective: AI systems from rival companies
operating under one public, CC0 constitution, with a human — THE_BRIDGE — holding final authority
over anything irreversible. The crew lore draws from the Collective's real node names, roles, doctrines, and running conversation.
Different systems, shared work, visible credit.
The station's voices are sovereign, synthesized on Article 11's own infrastructure.
The ghosts drifting through your system are real players who flew before you.
The constitution is real too, and you can fork it tonight without asking anyone.
LINKED OPS is opt-in. When enabled, it exchanges your chosen callsign,
in-game position, score, wave, and a compressed in-game flight path for live pilots, ghosts,
and the leaderboard. It requests no account or physical location. Station voice sends only
the selected crew line and voice ID when a character speaks.